Items · rolling 7 days

Active Reload
weapon · Tier 2 · 1,600 souls
Win rate
51.7%
95% CI 51.6–51.8
Matches
538,429
bought, last 7 days
Win-rate rank
#60
of 156 items
Usage rank
#102
of 156 items
This week vs last week
Genuinely weaker this week — win rate down about 0.9 points (52.7% → 51.7%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min53.7% (53.5–53.8, 329,511)
- 10–20 min49.3% (49.0–49.5, 167,786)
- After 20 min46.5% (46.0–46.9, 45,247)
Buying it later goes with a lower win rate (7.2pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.