Items · rolling 7 days

Bullet Resilience
vitality · Tier 3 · 3,200 souls
Win rate
46.8%
95% CI 46.7–47.0
Matches
390,459
bought, last 7 days
Win-rate rank
#151
of 156 items
Usage rank
#115
of 156 items
This week vs last week
Basically unchanged — win rate wobbled down about 0.4 points (47.2% → 46.8%), but that's inside the normal week-to-week randomness, not a real move.
p = 6.6e-4 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.
Win rate by when it was bought
- Before 10 min50.8% (47.8–53.7, 1,107)
- 10–20 min50.9% (50.5–51.3, 58,801)
- After 20 min46.1% (45.9–46.2, 333,423)
Buying it later goes with a lower win rate (4.7pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.