Items · rolling 7 days

Capacitor
weapon · Tier 4 · 6,400 souls
Win rate
55.3%
95% CI 55.1–55.4
Matches
597,773
bought, last 7 days
Win-rate rank
#22
of 156 items
Usage rank
#95
of 156 items
This week vs last week
Genuinely stronger this week — win rate up about 0.5 points (54.8% → 55.3%). This is a real move, not random weekly noise.
p = 2.0e-6 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min71.3% (68.9–73.7, 1,360)
- 10–20 min59.1% (58.9–59.4, 128,876)
- After 20 min54.2% (54.0–54.3, 472,021)
Buying it later goes with a lower win rate (17.1pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.