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Items · rolling 7 days

Cheat Death

vitality · Tier 4 · 6,400 souls

Win rate

56.0%

95% CI 55.8–56.3

Matches

170,279

bought, last 7 days

Win-rate rank

#19

of 156 items

Usage rank

#145

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.1 points (56.1% → 56.0%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.6002 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • 10–20 min57.1% (55.5–58.6, 3,872)
  • After 20 min56.0% (55.8–56.2, 167,524)

The win rate barely moves with buy time — timing isn't what separates good games from bad ones for this item.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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