Items · rolling 7 days

Colossus
vitality · Tier 4 · 6,400 souls
Win rate
57.8%
95% CI 57.6–58.0
Matches
284,342
bought, last 7 days
Win-rate rank
#7
of 156 items
Usage rank
#130
of 156 items
This week vs last week
Basically unchanged — win rate wobbled down about 0.0 points (57.9% → 57.8%), but that's inside the normal week-to-week randomness, not a real move.
p = 0.7999 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.
Win rate by when it was bought
- 10–20 min61.9% (60.6–63.1, 6,240)
- After 20 min57.7% (57.6–57.9, 280,022)
Buying it later goes with a lower win rate (4.1pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.