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Items · rolling 7 days

Colossus

vitality · Tier 4 · 6,400 souls

Win rate

57.8%

95% CI 57.6–58.0

Matches

284,342

bought, last 7 days

Win-rate rank

#7

of 156 items

Usage rank

#130

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.0 points (57.9% → 57.8%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.7999 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • 10–20 min61.9% (60.6–63.1, 6,240)
  • After 20 min57.7% (57.6–57.9, 280,022)

Buying it later goes with a lower win rate (4.1pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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