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Items · rolling 7 days

Debuff Reducer

vitality · Tier 2 · 1,600 souls

Win rate

51.3%

95% CI 51.1–51.4

Matches

746,018

bought, last 7 days

Win-rate rank

#67

of 156 items

Usage rank

#83

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.1 points (51.4% → 51.3%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.1500 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • Before 10 min50.7% (49.9–51.4, 16,923)
  • 10–20 min51.1% (50.8–51.4, 141,815)
  • After 20 min51.3% (51.2–51.4, 592,591)

The win rate barely moves with buy time — timing isn't what separates good games from bad ones for this item.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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