Items · rolling 7 days

Enduring Speed
vitality · Tier 2 · 1,600 souls
Win rate
51.9%
95% CI 51.8–52.0
Matches
2,620,864
bought, last 7 days
Win-rate rank
#57
of 156 items
Usage rank
#19
of 156 items
This week vs last week
Genuinely weaker this week — win rate down about 0.4 points (52.3% → 51.9%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min54.9% (54.7–55.1, 369,548)
- 10–20 min52.0% (52.0–52.1, 1,757,602)
- After 20 min49.2% (49.1–49.3, 515,356)
Buying it later goes with a lower win rate (5.7pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.