Items · rolling 7 days

Extra Charge
spirit · Tier 1 · 800 souls
Win rate
50.2%
95% CI 50.2–50.3
Matches
3,807,020
bought, last 7 days
Win-rate rank
#96
of 156 items
Usage rank
#8
of 156 items
This week vs last week
Genuinely weaker this week — win rate down about 0.4 points (50.7% → 50.2%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min50.4% (50.4–50.5, 2,845,289)
- 10–20 min49.5% (49.4–49.7, 686,196)
- After 20 min49.9% (49.8–50.1, 303,575)
Buying it later goes with a lower win rate (0.5pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.