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Items · rolling 7 days

Extra Stamina

vitality · Tier 1 · 800 souls

Win rate

49.6%

95% CI 49.5–49.6

Matches

3,154,528

bought, last 7 days

Win-rate rank

#114

of 156 items

Usage rank

#13

of 156 items

This week vs last week

Basically unchanged — win rate wobbled up about 0.0 points (49.5% → 49.6%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.4108 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • Before 10 min50.6% (50.5–50.7, 1,593,964)
  • 10–20 min48.7% (48.6–48.7, 1,268,894)
  • After 20 min47.9% (47.7–48.0, 317,254)

Buying it later goes with a lower win rate (2.8pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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