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Items · rolling 7 days

Fortitude

vitality · Tier 3 · 3,200 souls

Win rate

51.6%

95% CI 51.6–51.7

Matches

2,182,397

bought, last 7 days

Win-rate rank

#61

of 156 items

Usage rank

#31

of 156 items

This week vs last week

Basically unchanged — win rate wobbled up about 0.0 points (51.6% → 51.6%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.7476 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • Before 10 min58.9% (58.6–59.3, 83,932)
  • 10–20 min53.2% (53.1–53.3, 1,409,496)
  • After 20 min47.7% (47.5–47.8, 707,178)

Buying it later goes with a lower win rate (11.3pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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