Items · rolling 7 days

Fortitude
vitality · Tier 3 · 3,200 souls
Win rate
51.6%
95% CI 51.6–51.7
Matches
2,182,397
bought, last 7 days
Win-rate rank
#61
of 156 items
Usage rank
#31
of 156 items
This week vs last week
Basically unchanged — win rate wobbled up about 0.0 points (51.6% → 51.6%), but that's inside the normal week-to-week randomness, not a real move.
p = 0.7476 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.
Win rate by when it was bought
- Before 10 min58.9% (58.6–59.3, 83,932)
- 10–20 min53.2% (53.1–53.3, 1,409,496)
- After 20 min47.7% (47.5–47.8, 707,178)
Buying it later goes with a lower win rate (11.3pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.