Items · rolling 7 days

Fury Trance
vitality · Tier 3 · 3,200 souls
Win rate
47.4%
95% CI 47.1–47.8
Matches
78,065
bought, last 7 days
Win-rate rank
#147
of 156 items
Usage rank
#155
of 156 items
This week vs last week
Genuinely weaker this week — win rate down about 0.9 points (48.4% → 47.4%). This is a real move, not random weekly noise.
p = 1.2e-4 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min55.0% (52.4–57.5, 1,428)
- 10–20 min50.9% (50.4–51.4, 33,497)
- After 20 min44.5% (44.0–45.0, 43,722)
Buying it later goes with a lower win rate (10.5pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.