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Items · rolling 7 days

Glass Cannon

weapon · Tier 4 · 6,400 souls

Win rate

56.2%

95% CI 56.0–56.4

Matches

330,123

bought, last 7 days

Win-rate rank

#16

of 156 items

Usage rank

#124

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.4 points (56.6% → 56.2%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.0028 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • 10–20 min60.5% (59.9–61.1, 24,304)
  • After 20 min55.9% (55.7–56.0, 307,745)

Buying it later goes with a lower win rate (4.6pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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