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Items · rolling 7 days

Headhunter

weapon · Tier 3 · 3,200 souls

Win rate

49.3%

95% CI 49.1–49.4

Matches

649,375

bought, last 7 days

Win-rate rank

#126

of 156 items

Usage rank

#88

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.2 points (49.5% → 49.3%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.0043 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • Before 10 min52.5% (52.2–52.8, 100,459)
  • 10–20 min49.1% (49.0–49.3, 375,088)
  • After 20 min47.7% (47.5–48.0, 179,105)

Buying it later goes with a lower win rate (4.8pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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