Items · rolling 7 days

Healbane
vitality · Tier 2 · 1,600 souls
Win rate
49.4%
95% CI 49.4–49.5
Matches
2,463,758
bought, last 7 days
Win-rate rank
#120
of 156 items
Usage rank
#24
of 156 items
This week vs last week
Genuinely weaker this week — win rate down about 0.5 points (49.9% → 49.4%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min53.5% (53.3–53.6, 394,166)
- 10–20 min50.6% (50.5–50.7, 1,425,561)
- After 20 min44.5% (44.4–44.6, 665,769)
Buying it later goes with a lower win rate (9.0pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.