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Items · rolling 7 days

Healing Nova

vitality · Tier 3 · 3,200 souls

Win rate

49.4%

95% CI 49.2–49.6

Matches

190,202

bought, last 7 days

Win-rate rank

#123

of 156 items

Usage rank

#140

of 156 items

This week vs last week

Genuinely weaker this week — win rate down about 1.3 points (50.7% → 49.4%). This is a real move, not random weekly noise.

p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.

Win rate by when it was bought

  • Before 10 min54.4% (53.3–55.5, 7,913)
  • 10–20 min50.7% (50.4–51.1, 90,260)
  • After 20 min47.7% (47.3–48.0, 93,554)

Buying it later goes with a lower win rate (6.8pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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