Items · rolling 7 days

Kinetic Dash
weapon · Tier 2 · 1,600 souls
Win rate
49.2%
95% CI 49.1–49.4
Matches
722,651
bought, last 7 days
Win-rate rank
#127
of 156 items
Usage rank
#84
of 156 items
This week vs last week
Genuinely stronger this week — win rate up about 1.7 points (47.6% → 49.2%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min51.8% (51.6–52.0, 321,924)
- 10–20 min47.7% (47.5–47.8, 332,051)
- After 20 min45.3% (44.9–45.6, 74,811)
Buying it later goes with a lower win rate (6.5pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.