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Items · rolling 7 days

Melee Charge

weapon · Tier 2 · 1,600 souls

Win rate

50.9%

95% CI 50.8–51.0

Matches

879,885

bought, last 7 days

Win-rate rank

#74

of 156 items

Usage rank

#72

of 156 items

This week vs last week

Basically unchanged — win rate wobbled up about 0.3 points (50.6% → 50.9%), but that's inside the normal week-to-week randomness, not a real move.

p = 4.9e-4 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • Before 10 min53.2% (53.0–53.4, 357,927)
  • 10–20 min49.8% (49.6–49.9, 377,573)
  • After 20 min48.0% (47.7–48.2, 152,423)

Buying it later goes with a lower win rate (5.3pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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