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Items · rolling 7 days

Metal Skin

vitality · Tier 3 · 3,200 souls

Win rate

41.8%

95% CI 41.6–41.9

Matches

339,195

bought, last 7 days

Win-rate rank

#156

of 156 items

Usage rank

#120

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.0 points (41.8% → 41.8%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.9365 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • 10–20 min44.2% (43.7–44.7, 38,458)
  • After 20 min41.5% (41.3–41.6, 302,689)

Buying it later goes with a lower win rate (2.8pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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