Items · rolling 7 days

Monster Rounds
weapon · Tier 1 · 800 souls
Win rate
49.9%
95% CI 49.8–49.9
Matches
2,160,788
bought, last 7 days
Win-rate rank
#104
of 156 items
Usage rank
#32
of 156 items
This week vs last week
Genuinely weaker this week — win rate down about 0.4 points (50.3% → 49.9%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min50.3% (50.2–50.3, 1,997,274)
- 10–20 min46.0% (45.7–46.3, 140,744)
- After 20 min42.4% (41.9–42.9, 38,484)
Buying it later goes with a lower win rate (7.9pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.