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Items · rolling 7 days

Mystic Regeneration

spirit · Tier 1 · 800 souls

Win rate

50.2%

95% CI 50.1–50.3

Matches

2,141,389

bought, last 7 days

Win-rate rank

#98

of 156 items

Usage rank

#33

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.1 points (50.3% → 50.2%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.1995 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • Before 10 min50.6% (50.6–50.7, 1,810,057)
  • 10–20 min48.2% (48.1–48.4, 276,919)
  • After 20 min46.7% (46.3–47.0, 70,074)

Buying it later goes with a lower win rate (4.0pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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