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Items · rolling 7 days

Mystic Vulnerability

spirit · Tier 2 · 1,600 souls

Win rate

53.0%

95% CI 52.9–53.0

Matches

2,543,917

bought, last 7 days

Win-rate rank

#47

of 156 items

Usage rank

#20

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.1 points (53.0% → 53.0%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.0733 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • Before 10 min53.8% (53.5–54.0, 197,836)
  • 10–20 min53.3% (53.2–53.4, 1,201,335)
  • After 20 min52.5% (52.4–52.5, 1,165,619)

Buying it later goes with a lower win rate (1.3pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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