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Items · rolling 7 days

Plated Armor

vitality · Tier 4 · 6,400 souls

Win rate

52.7%

95% CI 52.6–52.8

Matches

494,181

bought, last 7 days

Win-rate rank

#49

of 156 items

Usage rank

#104

of 156 items

This week vs last week

Basically unchanged — win rate wobbled up about 0.0 points (52.7% → 52.7%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.7578 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • 10–20 min53.6% (52.5–54.7, 7,764)
  • After 20 min52.7% (52.6–52.8, 489,937)

The win rate barely moves with buy time — timing isn't what separates good games from bad ones for this item.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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