Items · rolling 7 days

Point Blank
weapon · Tier 3 · 3,200 souls
Win rate
49.6%
95% CI 49.5–49.7
Matches
902,599
bought, last 7 days
Win-rate rank
#112
of 156 items
Usage rank
#70
of 156 items
This week vs last week
Basically unchanged — win rate wobbled up about 0.2 points (49.4% → 49.6%), but that's inside the normal week-to-week randomness, not a real move.
p = 0.0210 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.
Win rate by when it was bought
- Before 10 min54.1% (53.6–54.7, 30,408)
- 10–20 min51.1% (51.0–51.3, 386,166)
- After 20 min48.1% (48.0–48.3, 493,579)
Buying it later goes with a lower win rate (6.0pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.