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Items · rolling 7 days

Restorative Shot

weapon · Tier 1 · 800 souls

Win rate

49.4%

95% CI 49.4–49.5

Matches

1,907,987

bought, last 7 days

Win-rate rank

#119

of 156 items

Usage rank

#38

of 156 items

This week vs last week

Genuinely stronger this week — win rate up about 0.4 points (49.1% → 49.4%). This is a real move, not random weekly noise.

p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.

Win rate by when it was bought

  • Before 10 min49.8% (49.7–49.8, 1,792,941)
  • 10–20 min45.0% (44.7–45.4, 73,146)
  • After 20 min44.4% (44.0–44.8, 55,876)

Buying it later goes with a lower win rate (5.3pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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