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Items · rolling 7 days

Return Fire

vitality · Tier 2 · 1,600 souls

Win rate

47.5%

95% CI 47.3–47.8

Matches

130,521

bought, last 7 days

Win-rate rank

#146

of 156 items

Usage rank

#149

of 156 items

This week vs last week

Genuinely weaker this week — win rate down about 2.1 points (49.6% → 47.5%). This is a real move, not random weekly noise.

p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.

Win rate by when it was bought

  • Before 10 min51.0% (50.1–52.0, 11,301)
  • 10–20 min51.0% (50.6–51.3, 64,686)
  • After 20 min42.9% (42.4–43.3, 55,460)

Buying it later goes with a lower win rate (8.2pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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