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Items · rolling 7 days

Siphon Bullets

vitality · Tier 4 · 6,400 souls

Win rate

58.4%

95% CI 58.3–58.5

Matches

814,356

bought, last 7 days

Win-rate rank

#2

of 156 items

Usage rank

#77

of 156 items

This week vs last week

Basically unchanged — win rate wobbled down about 0.3 points (58.7% → 58.4%), but that's inside the normal week-to-week randomness, not a real move.

p = 7.8e-4 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Win rate by when it was bought

  • 10–20 min65.9% (65.3–66.5, 24,540)
  • After 20 min58.2% (58.1–58.3, 795,579)

Buying it later goes with a lower win rate (7.7pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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