Items · rolling 7 days

Tesla Bullets
weapon · Tier 3 · 3,200 souls
Win rate
53.2%
95% CI 53.1–53.3
Matches
925,429
bought, last 7 days
Win-rate rank
#44
of 156 items
Usage rank
#69
of 156 items
This week vs last week
Basically unchanged — win rate wobbled up about 0.1 points (53.1% → 53.2%), but that's inside the normal week-to-week randomness, not a real move.
p = 0.1547 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.
Win rate by when it was bought
- Before 10 min60.3% (60.1–60.5, 183,334)
- 10–20 min52.4% (52.2–52.5, 523,850)
- After 20 min49.5% (49.3–49.7, 226,846)
Buying it later goes with a lower win rate (10.8pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.