Items · rolling 7 days

Torment Pulse
spirit · Tier 3 · 3,200 souls
Win rate
53.2%
95% CI 53.1–53.3
Matches
1,693,027
bought, last 7 days
Win-rate rank
#43
of 156 items
Usage rank
#44
of 156 items
This week vs last week
Genuinely stronger this week — win rate up about 0.2 points (53.0% → 53.2%). This is a real move, not random weekly noise.
p = 5.2e-5 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min59.6% (59.4–59.9, 141,908)
- 10–20 min54.8% (54.7–54.9, 957,901)
- After 20 min49.2% (49.1–49.3, 607,580)
Buying it later goes with a lower win rate (10.4pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.