Items · rolling 7 days

Toxic Bullets
weapon · Tier 3 · 3,200 souls
Win rate
51.4%
95% CI 51.3–51.5
Matches
1,498,587
bought, last 7 days
Win-rate rank
#63
of 156 items
Usage rank
#48
of 156 items
This week vs last week
Genuinely stronger this week — win rate up about 0.4 points (51.0% → 51.4%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Win rate by when it was bought
- Before 10 min57.9% (57.2–58.6, 19,216)
- 10–20 min54.2% (54.1–54.3, 523,531)
- After 20 min49.8% (49.7–49.9, 968,536)
Buying it later goes with a lower win rate (8.1pp) — a real gap, but remember late buys usually mean you were already ahead.
Read this before trusting the number
An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.
Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.