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Items · rolling 7 days

Trophy Collector

vitality · Tier 2 · 1,600 souls

Win rate

50.9%

95% CI 50.8–51.0

Matches

1,898,346

bought, last 7 days

Win-rate rank

#72

of 156 items

Usage rank

#39

of 156 items

This week vs last week

Genuinely weaker this week — win rate down about 0.2 points (51.2% → 50.9%). This is a real move, not random weekly noise.

p = 1.5e-6 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.

Win rate by when it was bought

  • Before 10 min52.7% (52.6–52.8, 1,103,492)
  • 10–20 min48.7% (48.6–48.8, 731,089)
  • After 20 min46.5% (46.2–46.9, 80,452)

Buying it later goes with a lower win rate (6.2pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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