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Items · rolling 7 days

Warp Stone

vitality · Tier 3 · 3,200 souls

Win rate

52.1%

95% CI 52.0–52.2

Matches

717,974

bought, last 7 days

Win-rate rank

#53

of 156 items

Usage rank

#85

of 156 items

This week vs last week

Genuinely stronger this week — win rate up about 0.7 points (51.4% → 52.1%). This is a real move, not random weekly noise.

p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.

Win rate by when it was bought

  • Before 10 min59.6% (57.6–61.5, 2,410)
  • 10–20 min53.7% (53.5–53.9, 302,380)
  • After 20 min50.9% (50.7–51.0, 418,857)

Buying it later goes with a lower win rate (8.7pp) — a real gap, but remember late buys usually mean you were already ahead.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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