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Items · rolling 7 days

Weakening Headshot

weapon · Tier 2 · 1,600 souls

Win rate

50.3%

95% CI 50.1–50.4

Matches

491,602

bought, last 7 days

Win-rate rank

#94

of 156 items

Usage rank

#105

of 156 items

This week vs last week

Genuinely weaker this week — win rate down about 0.6 points (50.9% → 50.3%). This is a real move, not random weekly noise.

p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.

Win rate by when it was bought

  • Before 10 min51.2% (51.0–51.5, 136,587)
  • 10–20 min48.6% (48.3–48.8, 169,597)
  • After 20 min51.1% (50.9–51.3, 189,567)

The win rate barely moves with buy time — timing isn't what separates good games from bad ones for this item.

Read this before trusting the number

An item's win rate is correlational. Expensive late-game items post high win rates largely because you only complete them when your team is already ahead — not because the item is what won the game. Use it to see what the strong builds tend to include, not as a causal "buy this to win" ranking.

Win rate is the share of matches won when this item was bought, over a rolling 7-day window; the trend compares it to the 7 days before with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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