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Heroes · rolling 7 days

Deadman Danny

Win rate

50.4%

95% CI 50.3–50.6

Pick rate

4.3%

share of matches

Matches

499,799

last 7 days

Win-rate rank

#18

of 44 ranked

This week vs last week

Genuinely stronger this week — win rate up about 4.5 points (46.0% → 50.4%). This is a real move, not random weekly noise.

p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.

Lane partners that matter

  • Graves56.2% · −244 souls @15m
  • Victor54.2% · +270 souls @15m
  • Rat King53.7% · +400 souls @15m
  • Paige53.0% · −465 souls @15m
  • Grey Talon42.5% · −802 souls @15m
  • Mina42.3% · −74 souls @15m
  • Shiv42.3% · −439 souls @15m
  • Solomon42.2% · −914 souls @15m
  • Mirage41.7% · −181 souls @15m
  • Pocket41.4% · +326 souls @15m

Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.

By rank

49.9% Low · 47.7% Mid · 46.3% High

Deadman Danny really falls off with rank — a 3.6pp gap that clears our significance bar. All heroes by rank →

Matchups that matter · real and ≥2 points off even

Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.

Teammates that matter · real and ≥2 points off even

Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.

Most-built items

Ranked by how often players include the item in a Deadman Danny build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.

Most-played skill order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Strix SalvoChimera Mk1Jettison FuelClose The Deal

The order players spent ability points most often on Deadman Danny — 49,789 matches, 59% win rate. Popularity, not a recommendation.

Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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