Heroes · rolling 7 days
Seven

Win rate
54.0%
95% CI 53.8–54.2
Pick rate
2.8%
share of matches
Matches
319,111
last 7 days
Win-rate rank
#5
of 44 ranked
This week vs last week
Genuinely weaker this week — win rate down about 0.9 points (54.9% → 54.0%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Lane partners that matter
- Graves61.6% · −248 souls @15m
- Rat King60.1% · +405 souls @15m
- Victor59.8% · +34 souls @15m
- Paige59.7% · −375 souls @15m
- Haze58.7% · +79 souls @15m
- Baba58.2% · −3 souls @15m
Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.
By rank
52.6% Low · 52.3% Mid · 52.5% High
The gap between ranks is inside the noise — don't read it as a skill-ceiling signal. All heroes by rank →
Matchups that matter · real and ≥2 points off even
Struggles against
Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.
Teammates that matter · real and ≥2 points off even
Drags down
No matchup is both real and at least 2 points off even this window.
Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.
Most-built items
Escalating ExposureT42,161
Boundless SpiritT41,985
Superior DurationT31,956
UnstoppableT41,922
Mystic VulnerabilityT21,883
Spirit LifestealT21,849
InfuserT41,728- Transcendent CooldownT41,696
Spirit ResilienceT31,670
HealbaneT21,661
Monster RoundsT11,630
IndomitableT41,608
Ranked by how often players include the item in a Seven build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.
Most-played skill order
The order players spent ability points most often on Seven — 37,952 matches, 56% win rate. Popularity, not a recommendation.
Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.