Heroes · rolling 7 days
Kelvin

Win rate
53.8%
95% CI 53.5–54.1
Pick rate
1.0%
share of matches
Matches
119,865
last 7 days
Win-rate rank
#6
of 44 ranked
This week vs last week
Genuinely weaker this week — win rate down about 0.9 points (54.7% → 53.8%). This is a real move, not random weekly noise.
p = 5.9e-6 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Lane partners that matter
- Graves62.2% · −557 souls @15m
- Rat King60.9% · +309 souls @15m
- Baba60.4% · −508 souls @15m
- Paige60.0% · −785 souls @15m
- Haze58.1% · −43 souls @15m
- Victor58.0% · −166 souls @15m
Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.
By rank
55.3% Low · 54.3% Mid · 53.5% High
The gap between ranks is inside the noise — don't read it as a skill-ceiling signal. All heroes by rank →
Matchups that matter · real and ≥2 points off even
Struggles against
Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.
Teammates that matter · real and ≥2 points off even
Best paired with
Drags down
No matchup is both real and at least 2 points off even this window.
Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.
Most-built items
Boundless SpiritT41,276
Spirit BurnT41,227
Rapid RechargeT31,197
Escalating ExposureT41,174
Greater ExpansionT31,145
Healing BoosterT21,142
Superior CooldownT31,141- Transcendent CooldownT41,133
Superior DurationT31,124
Extra ChargeT11,108
HealbaneT21,074
Extra RegenT11,065
Ranked by how often players include the item in a Kelvin build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.
Most-played skill order
The order players spent ability points most often on Kelvin — 16,589 matches, 56% win rate. Popularity, not a recommendation.
Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.