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Heroes · rolling 7 days

Drifter

Win rate

50.4%

95% CI 50.2–50.5

Pick rate

2.9%

share of matches

Matches

338,666

last 7 days

Win-rate rank

#19

of 44 ranked

This week vs last week

Basically unchanged — win rate wobbled down about 0.4 points (50.8% → 50.4%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.0020 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Lane partners that matter

  • Rat King58.2% · +1014 souls @15m
  • Graves57.8% · −65 souls @15m
  • Seven56.6% · +194 souls @15m
  • Paige56.3% · +95 souls @15m
  • Victor56.1% · +306 souls @15m
  • Lady Geist54.9% · +277 souls @15m
  • Mina45.5% · +165 souls @15m
  • Pocket45.3% · +435 souls @15m
  • Rem45.3% · −41 souls @15m
  • Silver44.8% · +193 souls @15m
  • Shiv44.5% · −266 souls @15m
  • Mirage44.0% · +284 souls @15m

Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.

By rank

50.7% Low · 50.0% Mid · 50.9% High

The gap between ranks is inside the noise — don't read it as a skill-ceiling signal. All heroes by rank →

Matchups that matter · real and ≥2 points off even

Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.

Teammates that matter · real and ≥2 points off even

Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.

Most-built items

Ranked by how often players include the item in a Drifter build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.

Most-played skill order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
RendStalker's MarkBloodscentEternal Night

The order players spent ability points most often on Drifter — 31,770 matches, 52% win rate. Popularity, not a recommendation.

Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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