Heroes · rolling 7 days
Haze

Win rate
52.7%
95% CI 52.5–52.8
Pick rate
3.7%
share of matches
Matches
426,197
last 7 days
Win-rate rank
#8
of 44 ranked
This week vs last week
Genuinely weaker this week — win rate down about 1.0 points (53.7% → 52.7%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Lane partners that matter
- Graves59.9% · +30 souls @15m
- Victor59.5% · +553 souls @15m
- Paige59.4% · +188 souls @15m
- Rat King59.2% · +1045 souls @15m
- Seven58.7% · +73 souls @15m
- Baba58.3% · +320 souls @15m
- Mina47.7% · +325 souls @15m
- Mirage47.3% · +427 souls @15m
- Pocket47.3% · +620 souls @15m
- Sinclair47.1% · −462 souls @15m
Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.
By rank
52.1% Low · 51.5% Mid · 50.7% High
The gap between ranks is inside the noise — don't read it as a skill-ceiling signal. All heroes by rank →
Matchups that matter · real and ≥2 points off even
Struggles against
Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.
Teammates that matter · real and ≥2 points off even
Drags down
No matchup is both real and at least 2 points off even this window.
Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.
Most-built items
RicochetT43,332
Swift StrikerT23,189
Burst FireT33,166
SilencerT43,108
UnstoppableT42,897
Rapid RoundsT12,754
Siphon BulletsT42,727
Surge of PowerT32,714
Lucky ShotT42,693
Extra SpiritT12,683
InhibitorT42,642
Active ReloadT22,573
Ranked by how often players include the item in a Haze build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.
Most-played skill order
The order players spent ability points most often on Haze — 90,706 matches, 57% win rate. Popularity, not a recommendation.
Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.