Heroes · rolling 7 days
Vindicta

Win rate
48.5%
95% CI 48.3–48.7
Pick rate
2.5%
share of matches
Matches
282,620
last 7 days
Win-rate rank
#23
of 44 ranked
This week vs last week
Genuinely weaker this week — win rate down about 0.9 points (49.4% → 48.5%). This is a real move, not random weekly noise.
p < 0.000001 — the odds a swing this big is just luck — low enough to clear our bar for calling a change real.
Lane partners that matter
- Graves56.5% · +51 souls @15m
- Rat King56.0% · +666 souls @15m
- Victor55.7% · +449 souls @15m
- Paige54.0% · −242 souls @15m
- Seven52.9% · −304 souls @15m
- Baba52.8% · −80 souls @15m
- Paradox43.7% · −568 souls @15m
- Pocket43.6% · +547 souls @15m
- Grey Talon43.5% · −553 souls @15m
- Mina43.5% · +58 souls @15m
- Mirage43.3% · +72 souls @15m
- Sinclair42.3% · −835 souls @15m
Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.
By rank
49.8% Low · 50.5% Mid · 48.8% High
The gap between ranks is inside the noise — don't read it as a skill-ceiling signal. All heroes by rank →
Matchups that matter · real and ≥2 points off even
Struggles against
Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.
Teammates that matter · real and ≥2 points off even
Best paired with
Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.
Most-built items
Rapid RechargeT31,967CounterspellT31,938
SharpshooterT31,854
Extra ChargeT11,848
Dispel MagicT31,814
Burst FireT31,656
High-Velocity RoundsT11,638
Mercurial MagnumT41,601
Spiritual OverflowT41,590
Long RangeT21,581
Opening RoundsT21,532
Boundless SpiritT41,523
Ranked by how often players include the item in a Vindicta build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.
Most-played skill order
The order players spent ability points most often on Vindicta — 33,081 matches, 56% win rate. Popularity, not a recommendation.
Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.