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Heroes · rolling 7 days

Apollo

Win rate

49.4%

95% CI 49.2–49.5

Pick rate

2.3%

share of matches

Matches

262,787

last 7 days

Win-rate rank

#20

of 44 ranked

This week vs last week

Basically unchanged — win rate wobbled down about 0.1 points (49.5% → 49.4%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.3735 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Lane partners that matter

  • Graves58.1% · −137 souls @15m
  • Rat King57.1% · +848 souls @15m
  • Paige56.2% · +87 souls @15m
  • Baba53.8% · +74 souls @15m
  • Seven53.7% · −39 souls @15m
  • Victor53.3% · +258 souls @15m
  • Shiv44.5% · −210 souls @15m
  • Sinclair44.4% · −578 souls @15m
  • Rem44.4% · −64 souls @15m
  • Viscous44.3% · −473 souls @15m
  • Mina43.4% · −44 souls @15m
  • Pocket43.0% · +245 souls @15m

Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.

By rank

52.1% Low · 52.4% Mid · 51.1% High

The gap between ranks is inside the noise — don't read it as a skill-ceiling signal. All heroes by rank →

Matchups that matter · real and ≥2 points off even

Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.

Teammates that matter · real and ≥2 points off even

Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.

Most-built items

Ranked by how often players include the item in a Apollo build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.

Most-played skill order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Disengaging SigilFlawless AdvanceRiposteItani Lo Sahn

The order players spent ability points most often on Apollo — 24,844 matches, 57% win rate. Popularity, not a recommendation.

Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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