Heroes · rolling 7 days
Dynamo

Win rate
51.9%
95% CI 51.6–52.1
Pick rate
1.7%
share of matches
Matches
194,833
last 7 days
Win-rate rank
#11
of 44 ranked
This week vs last week
Basically unchanged — win rate wobbled up about 0.3 points (51.6% → 51.9%), but that's inside the normal week-to-week randomness, not a real move.
p = 0.0609 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.
Lane partners that matter
- Paige59.4% · −332 souls @15m
- Graves59.0% · −276 souls @15m
- Rat King58.0% · +497 souls @15m
- Seven57.4% · −233 souls @15m
- Victor57.1% · +78 souls @15m
- Baba56.6% · −215 souls @15m
- Holliday47.9% · −70 souls @15m
- Paradox47.8% · −540 souls @15m
- Shiv47.6% · −366 souls @15m
- Silver47.5% · +166 souls @15m
- Pocket46.7% · +186 souls @15m
- Mina46.5% · −35 souls @15m
Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.
By rank
51.8% Low · 51.5% Mid · 51.2% High
The gap between ranks is inside the noise — don't read it as a skill-ceiling signal. All heroes by rank →
Matchups that matter · real and ≥2 points off even
Struggles against
Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.
Teammates that matter · real and ≥2 points off even
Best paired with
Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.
Most-built items
Greater ExpansionT31,503- Transcendent CooldownT41,479
Superior CooldownT31,435
RefresherT41,411
Extra ChargeT11,410
Rapid RechargeT31,394
Superior DurationT31,380
UnstoppableT41,369
Mystic ExpansionT11,321
Extra RegenT11,267
Spirit ResilienceT31,241
Compress CooldownT21,187
Ranked by how often players include the item in a Dynamo build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.
Most-played skill order
The order players spent ability points most often on Dynamo — 27,794 matches, 59% win rate. Popularity, not a recommendation.
Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.