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Heroes · rolling 7 days

Dynamo

Win rate

51.9%

95% CI 51.6–52.1

Pick rate

1.7%

share of matches

Matches

194,833

last 7 days

Win-rate rank

#11

of 44 ranked

This week vs last week

Basically unchanged — win rate wobbled up about 0.3 points (51.6% → 51.9%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.0609 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Lane partners that matter

  • Paige59.4% · −332 souls @15m
  • Graves59.0% · −276 souls @15m
  • Rat King58.0% · +497 souls @15m
  • Seven57.4% · −233 souls @15m
  • Victor57.1% · +78 souls @15m
  • Baba56.6% · −215 souls @15m
  • Holliday47.9% · −70 souls @15m
  • Paradox47.8% · −540 souls @15m
  • Shiv47.6% · −366 souls @15m
  • Silver47.5% · +166 souls @15m
  • Pocket46.7% · +186 souls @15m
  • Mina46.5% · −35 souls @15m

Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.

By rank

51.8% Low · 51.5% Mid · 51.2% High

The gap between ranks is inside the noise — don't read it as a skill-ceiling signal. All heroes by rank →

Matchups that matter · real and ≥2 points off even

Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.

Teammates that matter · real and ≥2 points off even

Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.

Most-built items

Ranked by how often players include the item in a Dynamo build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.

Most-played skill order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Kinetic PulseRejuvenating AuroraQuantum EntanglementSingularity

The order players spent ability points most often on Dynamo — 27,794 matches, 59% win rate. Popularity, not a recommendation.

Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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