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Heroes · rolling 7 days

Wraith

Win rate

50.9%

95% CI 50.7–51.1

Pick rate

2.9%

share of matches

Matches

334,163

last 7 days

Win-rate rank

#16

of 44 ranked

This week vs last week

Basically unchanged — win rate wobbled down about 0.1 points (51.0% → 50.9%), but that's inside the normal week-to-week randomness, not a real move.

p = 0.5151 — the odds a swing this big is just luck — too high to trust as a real change across all the heroes we test each week.

Lane partners that matter

  • Graves57.8% · +24 souls @15m
  • Paige57.4% · +216 souls @15m
  • Rat King57.2% · +971 souls @15m
  • Victor57.1% · +456 souls @15m
  • Baba55.9% · +447 souls @15m
  • Ivy55.3% · +85 souls @15m
  • Silver46.5% · +401 souls @15m
  • The Doorman46.4% · −217 souls @15m
  • Vyper46.2% · −273 souls @15m
  • Rem45.8% · +102 souls @15m
  • Mina44.5% · +210 souls @15m
  • Sinclair44.1% · −580 souls @15m

Duo-lane pairings over the last 14 days. Listed only when the win rate is provably off 50% AND at least 2 points from even — a 50.4% duo over 100k games is true but not worth your pick.

By rank

51.9% Low · 53.5% Mid · 54.2% High

Wraith really scales up with rank — a 2.3pp gap that clears our significance bar. All heroes by rank →

Matchups that matter · real and ≥2 points off even

Only matchups whose win rate is far enough off an even 50% to be real over 43 tested opponents (Bonferroni-corrected). A big edge on few games is a wide error bar, not a counter — those stay hidden.

Teammates that matter · real and ≥2 points off even

Duo win rate on the same team, shown only where it's significantly off 50% over 43 tested partners (Bonferroni-corrected). Correlational, not causal — good players may simply favour the pairing.

Most-built items

Ranked by how often players include the item in a Wraith build (deadlock-api.com). This is popularity, not win rate — open an item to see whether it's actually winning.

Most-played skill order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Card TrickFull AutoProject MindTelekinesis

The order players spent ability points most often on Wraith — 41,467 matches, 54% win rate. Popularity, not a recommendation.

Win rate is over a rolling 7-day window; the trend compares it to the 7 days before, with a Bonferroni-corrected two-proportion z-test so a normal weekly wobble isn't reported as a shift. Data from deadlock-api.com, refreshed hourly.

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